Weapons

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Natural Attacks
Natural attacks are those that are part of the characters biology.

Weapon Damage Attributes
Unarmed Attack 1d2 Str/Dex
Bite, small 1d2 Str/Dex
Bite, large 1d4 Str/Dex
Claw, small 1d4+1 Str/Dex
Claw, large 1d6 Str/Dex
Club, small 1d6 Str
Club, large 1d8 Str
Horns, small 1d6 Str/Dex
Horns, large 1d8 Str/Dex

Hand Weapons
Hand weapons come in all shapes and forms from primitive and improvised to high-tech and sometimes exotic. Some hand weapons may be used at a limited range.

Weapon Damage Range (meters) Attributes Cost Special Tech Level
Knife 1d4 6/9 Str/Dex 5 - 0
Club 1d4 - Str - - 0
Sword 1d8 - Str/Dex 20 - 1
Axe 1d6 5/10 Str 10 - 1
Greatsword 2d6 - Str 30 - 1
Spear 1d6 10/20 Str 8 - 0
Kinesis Wraps 1d2+2 - Str/Dex 100 - 4
Monoknife 1d4+1 6/9 Str/Dex 50 Armor Piercing 4
Monosword 1d8+1 - Str/Dex 150 Armor Piercing 4
Electroknuck 1d4* - Str 25 Stun 3
Stun Baton 1d8* - Str 50 Stun 3
Suit Ripper 1d6 - Str 75 Always tears environmental suits if damage inflicted 4
Chain/Whip 1d6 1/2 Dex 15 Entangle on 3 in 6 1
Garrote 1d2 - Str/Dex - Entangle on a 3 in 6. Suffers damage each round until Physical Effect save is made 0
Nunchaku 1d4 - Str/Dex 5 Entangle weapon or limb on 1 in 6 0

Ranged Weapons
Ranged weapons are any weapon that is used exclusively to shoot projectiles or some other form of attack at range. Projectile weapons use magazines carrying a finite number of rounds while energy weapons use standard power cells that allow for a set number of shots before the power cell needs to be replaced.

Weapon Damage Range (meters) Magazine Attributes Cost Special Tech Level
Crude Pistol 1d6 5/15 1 Dex 20 Slow 2
Revolver 1d8 30/100 6 Dex 50 - 2
Heavy Revolver 1d10 20/75 5 Dex 75 - 2
Light Autopistol 1d6 + 1 30/100 15 Dex 75 - 3
Heavy Autopistol 1d8 30/100 12 Dex 100 - 3
Submachinegun 1d8 30/100 30 Dex 200 Burst Fire 3
Assault Rifle 1d12 100/300 30 Dex 300 Burst Fire 3
Break Away Shotgun 3d4 10/30 2 Dex 50 - 2
Pump Shotgun 3d4 10/30 6 Dex 75 - 3
Combat Shotgun 3d4 10/30 20 Dex 300 Burst Fire 3
Rifle 1d10+2 200/400 75 Dex 75 - 2
Sniper Rifle 2d8 1000/2000 Dex -
Mag Pistol 2d6+2 100/300 Dex -
Mag Rifle 2d8+2 300/600 Dex -
Spike Thrower 3d8* 20/40 Dex Burst Fire
Vac Carbine 2d6 100/300 Dex Usable in vaccuum

Weapons

Justifiers M tokkibell emu2020